This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply ?Alex Trebek (host of Jeopardy) wearing a mask?. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
A Guide to Designing Curricular Games Ebook
How to ?Game? the System
By: Janna Jackson Kellinger
Publisher:
Springer
Print ISBN: 9783319423920, 3319423924
eText ISBN: 9783319423937, 3319423932
Copyright year: 2017
Format: PDF
Available from $ 129.00 USD
SKU: 9783319423937