This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok?mon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pok?mon GO, players? experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pok?mon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Augmented Reality Games I Ebook
Understanding the Pok?mon GO Phenomenon
By: Vladimir Geroimenko
Publisher:
Springer
Print ISBN: 9783030156152, 303015615X
eText ISBN: 9783030156169, 3030156168
Copyright year: 2019
Format: EPUB
Available from $ 139.00 USD
SKU: 9783030156169
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