Game companies are now trying to take games beyond the ‘hardcore’ gamer market–the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it’s not seamless and easy to use and engaging, players will just not stay to get to the ‘good stuff’.
By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program’s efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.
Product details
- File Size: 2826 KB
- Print Length: 400 pages
- Page Numbers Source ISBN: 0123744474
- Publisher: CRC Press; 1 edition (August 12, 2008)
- Publication Date: August 12, 2008
- Language: English
- ASIN: B003VIWRKY
- Text-to-Speech:
Enabled
- Word Wise: Not Enabled
- Lending: Not Enabled
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