The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
Key Features
Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Product details
- File Size: 44606 KB
- Print Length: 254 pages
- Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
- Publisher: CRC Press; 1 edition (September 13, 2018)
- Publication Date: September 13, 2018
- Language: English
- ASIN: B07H9GM665
- Text-to-Speech:
Enabled
- Word Wise: Not Enabled
- Lending: Not Enabled
- #1021
in Computer Games Programming - #2164
in Video & Electronic Games - #880
in Computer & Video Game Design